Tuesday, February 28, 2012

Nerf this Spring!!!

I am getting a lot of interest from people who want to start playing nerf in the spring.  For those of you that are interested I have a few deals I will be running to help cover start up costs.  I'm looking at a minimum of eight players right now.  This means I need to come up with enough blasters and darts for each player.

For those of you who are willing to put down a ten dollar deposit you will get the following:
  • 100 darts
  • Free first week rental (also choice of rental based on order I receive deposits)
  • Modification of ANY blaster for cost of materials
To give you idea of how good this offer is, it costs me about seven cents per dart at the moment.  It takes me about 40 or so minutes to make 100 darts and test all of them for quality control.  I plan on selling darts in packs of 100 for ten bucks.  The rental blasters cost me about ten or so bucks to fully mod, and I will be charging somewhere around three dollars to cover maintenance and repair on the rental blasters.  Also any money made off the rental blasters, will be put towards getting better rental blasters for the future.  As for the modification, I would suggest saving that for something really hard to do. 

Some of you have been asking about what types of games I am planning on playing, so I have a small write up on a few of those as well.  (keep in mind rules are subject to change as needed)

Capture the Flag

Capture the flag will be played in five minute rounds. 
If one team manages to capture the other team's flag three times in less than five minutes, this will end the round.

At the end of five minutes if the teams are tied there will be a two minute sudden death overtime.
If overtime ends in a draw the team that scored last will win.
If neither team manages to capture the flag by the end of regulation and overtime the match will be a draw.

Capture the flag will be played with respawns.  After getting tagged the player must walk back to the designated respawn zone and wait ten seconds before getting back into the game.

Carrying the flag:

If a player carrying a flag is tag they must immediately drop the flag.
Once a flag as been dropped either team can pick it up.  This will allow a team to reset their flag.
When resetting your teams flag you must immediately take it to the flag spot.  No picking up your teams flag and running around stalling.
Players may hand the flag off to team mates, but you will not be allowed to throw the flag.
Apon one team capturing the flag, the match will stop and the teams will reset and continue play.


Center Flag

Center flag will be played in the same manner that capture the flag is played except with one flag instead of two.  The flag will be placed in the center of the course.

Gold Rush

Gold rush will be played in three rounds.  The team that captures the most bags at the end of three rounds will be a the winner.

If the teams are tied at the end of three rounds, a fourth overtime round will be played.
There will be five bags placed around the course.

After a player picks up a bag they can either hold on to it or capture it. 
There will be no respawns in Gold Rush.

Once a player gets tag they must drop all bags they have, and get out of bounds.

The last player standing will be allowed to run around and collect all remaining bags for his or her team.

Assault

Assault will be played in five minute rounds.

The goal of Assualt will be to knock over the other team's markers, while defending your own.
Four markers will be placed on each teams side.  Markers must be knocked over with a dart.
Once all four markers are knocked over the game is over.

Assault will be played with ten second respawns just like capture the flag.

At the end of five minutes if both teams are tied there will be a two min overtime with two markers per team.  Each team will be able to decide which two of the four original markers they want for their team.

Overtime will last the full two mins or a team losses all its markers.


So thats about all I got for now, so once again for those who are interested or know someone that might be interested in playing, you can get in contact with me here, email (kidnicky@bellsouth.net or stalkervenom@gmail.com), facebook, etc.

Wednesday, February 15, 2012

Halo Project Update


So do to the weather and just being busy in general, I really haven't had a chance to work on my halo suit.  I did manage to get some progress on a few of my weapons. 

I'll start off with the most exciting of the weapons first my Halo 3 Battle Rifle.  Much thanks to my sister I have finally managed to get a Nerf Longshot, they stopped selling these a few years ago, and the only real way to get them is on eBay.  I plan on fully modding the blaster and going to use parts of the front gun to pull off the look of the battle rifle.




The next one is my assault rifle, this one is going to take alot if time to get just right.  I plan on using a Nerf Rayven for the base of the gun and going to make the front part of it with pepakura.  Also planning on integrating a full ammo counter and make a speaker for like clip reload noises etc.  The assault rifle will also have mag light mounted in the front just like it does in the game.  Not sure what all electronics will be added into this gun before it's all said and done, but it should be very impressive.



The last halo blaster i have planned is the Spiker.  This is a relatively easy to do.  The base is going to be a Nerf Maverick and the blades will be made with pepakura.  Most of this project will focus on the paint and cosmetics.  The performance of mavericks are very lacking compared to other Nerf mods, but it is one of the cooler looking blasters.  The maverick will have all the standard mods (including the Russian roulette mod), and maybe even a spring upgrade.


Well that's about it for this post, hopefully i can get around to doing an armor update later this week.
For those of you who are interested in playing Nerf please get contact with me again, I think I have enough people interested in playing to be able to get games going.  I am going to start collecting deposits to cover start up costs, this will also give me s good headcount.  You can either contact me here or through email at kidnicky@bellsouth.net or stalkervenom@gmail.com, or on Facebook.

Saturday, February 4, 2012

Nerf Reactor H.A.M.P Conversion

So I have had pretty decent luck at goodwill and other thrift stores over the past few weeks. I have found a lot of pistols and smaller blasters, an almost brand new Alpha Trooper, and even a Bumblebee helmet. This brings me to this weeks project, Atom Blaster Reactor
.
I came across four of these over the past few weeks, and I really couldn't decide what I wanted to do with them. I could use them as an integration on a blaster, kind of like a noob tube, but after talking to some people I decided that wasn't very practical. The Atom Blaster Reactor doesn't get good enough ranges launching the Nerf Ballistic Balls to justify trying to find some or even carry them around. So what else could I do?
 

One word HAMP, well what is a hamp? A hamp is a high airflow manual plunger, its basically similar to a slam fire blaster except is has no trigger. Every time you pump the blaster it shoots a dart, or several darts depending on your set up. The great thing about hamps are they work well with both hopper and rscb clips. The rate of fire and distance you can achieve with a hamp is pretty incredible.

Parts:
  • 1/2" Cpvc pipe
  • 1/2" PVC pipe
  • 1/2" PVC Wye (or parts to make a homemade wye)
  • 1" Coupler
  • 1" to 1/2" bushing
  • Epoxy Putty
  • Nerf Atom Blaster Reactor
First step is to pull the orange piece out of the barrel of the blaster, this can easily be yanked out with a pair of needle nose pliers.  We will not be using that orange piece or the spring that will fall out after you remove it.

After removing the orange piece and the spring, you can disassemble the back end of the blaster, this is where your plunger tube is located.  For my mod I ran a piece of Cpvc from the plunger tube to the front of the barrel.  (sorry for the lack of pictures explaining how I did this part)

To accomplish this you must drill a hole where the orange piece is on the back of the orange barrel, I used a 5/8 spade bit to make this hole big enough for 1/2" Cpvc.  To stabilize the front of the barrel I used the 1' coupler and 1" to 1/2" bushing and a piece of PVC pipe.  The PVC pipe also allows for your wye (that will be used on the hopper clip) to attach.  The coupler and the barrel (depending on what sch pvc you use) will need to have tape wrapped around them to hold them in place.


Once you get everything fitting in properly apply a decide amount of epoxy putty to hold it in place.  I put putty on both ends of the blaster where the Cpvc is to stabilize it.

At this point all you should have to do is make a barrel and decide how big of a clip you want to use.  Ive been using a foot long barrel (just because I had one already made), and a 9 dart clip.


Summary:
I can't say much about this blaster in its stock form (I do not have any Nerf Ballistic Balls), but from what I hear it launches the balls about 15-25 feet.  Ballistic Balls are probably one of the more fun types of ammo, because you can bounce them off walls and stuff, and lets be honest whats better then hitting your friend in the head with a big green foam ball?  But for practical use, carrying around of bunch of Ballistic Balls takes up a lot of space (they are about golf ball size).


As for the performance of the blaster after modification, I must same I am pretty impressed.  I get anywhere from 50-75 feet ranges depending on how fast I pump it, and can shoot off the nine dart clip in less than two seconds.  This blaster would make a great rushing blaster, what it lacks in range it more than makes up for in rate of fire.


Tuesday, January 24, 2012

Looking for people to play Nerf

So I am currently looking for people who would be interested in playing competitive nerf in the spring around the Memphis/Cordova Area.  Why nerf you ask, well its cheaper and safer than paintball and airsoft, it can be played indoors, and is fun for all ages.

What you will need:
  • Eye protection
  • Nerf blaster
  • Darts

Nerf N-Strike Deploy
The current game styles I have planned are: capture the flag, center flag, team deathmatch, free for all death match, and some kind of assault style game.  Most games will be played in either a 4v4 or 5v5 setup.  Also going to try to do some kind of point system, so we can try to keep teams as balanced as possible.

To help get interest I am going to offer the first seven people, who show interest in playing, I will mod a blaster ANY blaster for them at cost (even annoying blasters like the Deploy).  And you do not have to use this right away, you can save it for later.  Also I am currently working on getting some loaner blasters that people can rent, for those of you who don't know what they really want in a blaster, or just cant afford to get a new one.

If people are willing, I think it would also be cool for everyone to donate a few bucks every week to go into a prize pool.  A percentage of this pool would go to repairing the obstacles that are used to make the courses, and then the rest of it could go to some kind of prize.  The prize could either be a cash payout to the top three players, or could go towards buying a big lot of blasters off Ebay so everyone could possibly get something.  Will have to work the details for that out at a later time.

That is about all I have for now, if you have any questions you can contact me at kidnicky@bellsouth.net, stalkervenom@gmail.com, or on facebook.

Thursday, January 19, 2012

Nerf Conversion - Xploderz Xground Pounder 2500 (Part 2)

So the conversion from Xploderz to Nerf was overall fairly easy.  I still have a few things I need to cleanup, but all and all I'm pretty impressed.

First off the tools required to do this mod are fairly simple:
  • dremel
  • pipe cutter
Parts:
  • Xploderz Xground Pounder 2500
  • 1/2 cpvc eblow 90 degrees
  • 1/2 pvc tee
  • 1/2 pvc elbow 45 degrees
  • 1/2 pvc end cap/ball joint
  • 1/2 cpvc pipe
  • 1/2 pvc pipe sch 40
  • Rubber bands
  • Wood or Plastic (for trigger)

After unscrewing your blaster, there are a few parts you can throw away.  Basically anything that is not the plunger system can be tossed out, I kept the little back attachment and the orange piece off the front of the barrel.

What you are now left with is the shell and a punger system.  Detatch the orange pipe connected to the plunger tube, I did it by twisting it.  The plunger tube should have a little nub that sticks out the end, this is important becuase we will be attaching our cpvc elbow here.  (sorry for lack of pictures for this part)

Now you need to cut off all the orange pieces that are connected to the clear barrel, this will become your new rscb clip.  This piece will have to be cut down to fit properly in the blaster. 

The rest of it is pretty simple, connect all the parts like in the picture below.  I connected the cpvc elbow to the pvc tee by nesting a cpvc pipe into some sch 40 pvc, my barrel is attached in the same manner.

 *note out might want to cut a notch out of the end of the clear pipe that goes into the 45 degree elbow so darts will feed properly.

For the trigger system, I used a piece of wood, rubber bands, and the metal handle from a binder clip.  Attach the metal clip to the end of you plunger rod anyway you want, I used duct tape but plan on epoxing it in place later. 

To get everything to fit properly you are going to have to cut off parts of the shell.  I cut off a little too much but most of your problem spots are going to be around where the pvc tee is.

 For the barrel, I cut a about a foot long piece of 1/2 cpvc and nested it into sch 40 1/2 pvc like we did earlier in the plunger system.  Going to have to take a 1/2 spade bit to your sch 40 pvc to get the cpvc to fit in properly.
Summary/Review:

Overall I am pretty impressive with this blaster, and how easy it was to accomplish.  It gets ranges of over 115 feet flat, with all 14 shots the internal rscb clip holds.  The only thing I would really do to this blaster is replace the pvc endcap with a ball valve, and revisit the trigger (which I plan on doing sooner or later).  I payed a little over 25 bucks for all the parts to complete this blaster, and I am very happy with the end result.  Also for those of you who would be interested in playing Nerf competitively in the spring, I am hoping I can finish the write up for all that sometime this week and get that posted (still working on figures for getting started).  But like always if you have any questions or comments I would love to hear them!!!


Sunday, January 8, 2012

Nerf Conversion - Xploderz Xground Pounder 2500 (Part 1)



The title says it all, for this project I will be taking an Xploderz blaster, and converting it to shoot foam darts.  I am going to do this in two parts, the first part will consist of a review of the stock blaster, and the second part will be all the modifications I did to it.  I would like to say that nothing in this modification will be anything new, many people have converted Xploderz blasters to shoot foam darts, but I personally have not seen this blaster converted (many people convert the Ranger ).  I am going to review this blaster in three parts,  first look (before firing), performance, and internals.

*Note: the only reason I bought this blaster was because it was on sale.  And yes I am a 6'2 little kid (with power tools).

First Look:
I found this blaster at Target in the clearance isle, which is probably the only reason I bought it.  I had been looking at the Xploderz line for quite a while, wondering what was really different between them and Nerf blasters.  Other then the fact they shoot these water BB's ( I will describe them a little later), they seem to use the same setup.  The first thing that really caught my eye were the ranges advertised on the box.  Most stock Nerf guns will only shoot about 30-35 feet, the lowest range that I saw on the Xploderz boxes was like 60 feet.  From modding Nerf guns for quite awhile now, I know that Nerf uses air restrictors to lower the ranges that the blasters can achieve, does this mean the Xploderz line 
does not?
After opening the gun up, the first thing I checked out is the plunger system.  The plunger has a ridiculous draw of almost 6 1/2 inches, that is over double what most Nerf guns have (2.5-3 inches) and on par with some of the homemade blasters people are making.  Also the spring appears to be very powerful, I am not sure an eight year old kid could fully prime this blaster over and over (eight and over is the age on the box). 

 
The blaster it self came with a "Mega Clip" which holds 250 of these water BB's.  The water BB's remind me of fish eggs, they have about a 1/4 inch diameter and explode on impact.  The blaster also came with a Ammo Depot, this is what you use to carry your extra rounds, and make your ammo.  The ammo comes in these small packages of 500, and are about 1/16 of an inch big.  You then put them in the Ammo Depot, and fill it up with water, and give them about 4 hours to full absorb all the water.  The clip of the blaster then attaches to the Ammo Depot for reloading.  This is the first kind of annoying thing about this line, is that you really cannot just pick up and go.  It takes 4 hours for the ammo to grow, so you have to have the ammo already made to use it.  These blasters really feel more like a safer version of paintball gun, a more advanced water gun you could say. 

Performance:
The first thing I wanted to see is how accurate the ranges are on the gun, and I must say I am very impressed.  The box undersold how far the gun can actually shoot, fully primed flat shots were hitting 100-115 feet, angled shots were adding another 20 or so feet to that.  One major downfall that I noticed (and I kinda assumed this when looking the blaster over), is that at the end of the barrel there is like a spring loaded door of sorts.  This is to keep the water BB's from rolling out of the blaster, but this also causes them to occasionally explode as they exit.  About half of my initial shots ended up busting as they hit the end of the barrel.

Other then the high failure rate of the ammo itself I have a few more gripes with the product.  Most of which could be easily improved.  The first major problem I have is there is no trigger, you have to pull the plunger rod back and hold it to keep it primed.  As I mentioned before it has a pretty strong spring, and holding it fully primed for long periods of time is quite annoying.  Also the stock slips quite a lot, under the high amount of pressure you are using to prime the blaster.  Adding a trigger is going to be a must for modding this gun. As far as aiming, if you ignore the fact it is hard to shoulder the blaster, the massive clip is right in the way of trying to do any kind of sighting up using the sights on the blaster.  Upon loading the blaster and removing the clip, I found that the blaster is pretty accurate with the sights.

For safety concerns, my dad shot me (he had too much fun).  At like 50 or so feet away, the water BB hit me and bounced, it stung a little.  At point blank range, it stung a little more, but even at point blank range it only stung for a sec or too.  On a scale of 1 to 10, I would give it maybe a two, you know you have gotten hit, but its not hard enough to leave a mark.  I notice the water BB's do not really explode unless they hit a very hard surface, even shooting like the windshield of the expedition, I was getting some bounces.

Internals:
As I pretty much figured out before opening the blaster, there is a ton of dead space (about 20 inches or so).  You should be able to see from the pictures whats going on here.  I compared the spring, plunger tube, and plunger head to that of a Nerf Nite Finder. 

As you can see there is huge difference.  Comparing the two:

Nerf Nite Finder
  • Draw of about 2 inches
  • Plunger tube length 4 inches
  • Plunger head diameter about 1 inches
  • Spring length 3.5 inches
Xploderz Xground Pounder
  • Draw of about 6.5 inches
  • Plunger tube length 8 inches
  • Plunger head 1.5 inches
  • Spring length 8 inches
Summary:
Overall this is a pretty impressive blaster, ranges off 100+ feet are very impressive.  I am still not sure if I would considered this a water gun or what.  I do know I would rather use a Super Soaker then one of these in a water gun war.  The lack of trigger is really the down fall of these blasters.  I am not completely sure a eight year old could even fully prime this blaster,  and at a length of over 30 inches (with the stock), it would be pretty bulky for them to carry around.  At a $50.00 price tag (after tax), I would probably never have bought this blaster, and seeing that Target had 4-5 of them on the clearance isle, I am not the only one who feels this way.  Hopefully I can get this blaster fully modded, and performing where I want it in the next few days.

Monday, January 2, 2012

Happy New Year - Halo Chest Piece

First off I would like to wish everyone a happy new year.  I have been sick over the past few days, so I have not been working on my blog or any of my projects.  Hopefully I will start feeling better soon and get back to work. 

Halo 3 Assault Rifle
Good news, today I was able to pick up the base gun for my assault rifle project.  I would like to thank my buddy Wes for helping me get it!  I plan to start working on this project this week.  Not sure when I expect to finish this one, I have to order quite a bit of electronics off the internet to get it done.  Like I said last week, this gun hopefully have everything that it does in game, including: flashlight, heads-up display, working ammo counter, and all the cosmetics to make it look perfect.

My Halo armor is coming along quite well, I got a dremel for Christmas so I can sand off all the fiberglass bubbles.  The helmet is almost ready for bondo, just have to touch up a few things.  I currently have 5/15 pieces constructed and waiting to be fiber glassed.  

Halo Chest Piece - Pepakura File
The chest piece came together faster then I expected, I think it took me a total of 3 hours to completely cut it out and put it together.  All together it was about 34 sheets of paper to complete it.  It fits on pretty tight, I might end up having to cut it either in two pieces to be able to get in on when everything is all said and done, I will just have to wait and find out.  But anyways here are a few pictures of it, and one with me wearing the helmet and the chest piece.

Front View

Right Side Angled

Left Side Angled

Back Side

Me with Helmet and Chest Piece on